Full-Round Actions

See also: Character Combat

Full-Round Actions are long, deliberate maneuvers that utilize a character's entire turn. A character can only use a Full-Round Action by forfeiting their roundly Standard Action, Move Action, and Swift Action for that turn, making this Action the only Action they take in a given round (Excluding Free Actions and Reactions).

Full-Round Action can span multiple rounds, provided that they are consecutive and no Actions (Including Free Actions and Reactions) are made between forfeited Actions. This method still requires all three types of Actions being forfeited (For example, a character cannot spend two Move Actions and a Swift Action to gain a Full-Round Action). Full-Round Actions spanning multiple rounds are initiated and concluded during the final forfeited Action.

Full-Round Actions include the following:
 * Coup de Grace
 * Full Attack
 * Run